Collaboration and more found in version Clarke of Plotist!6 min read
Collaboration, one of our community’s most requested features, has arrived on Plotist. And that is just the beginning. We’ve also made modifications to the user interface (UI), added a few tweaks to timelines, and fixed a large number of bugs. Before going into detail about these changes, we wanted to take a moment and say thank you to our amazing users. We’ve received an amazing amount of feedback in the form of feature requests, ideas, and discovered bugs. Due to everything you’ve shared with us, we have a special announcement at the end of this post.
Collaboration with friends
Obviously the biggest of our updates is the ability to work with your friends and fellow writers, editors, agents, and others through our new collaboration tools. Before this update there was only two states your world could be in: private (so only you could see it) or public (so anyone can see it). Those options are still available, but we now allow you to send invitations to individuals you would like to have work on the world with you.
It’s dangerous to go alone. Take This. – The Legend of Zelda
Anyone who accepts your invitation to help on your world will be able to change the world’s elements and timelines, but the ultimate decision to delete the world will still be yours. Get in touch with your fellow writers, tabletop players, actors, screenwriters, editors, friends, cats, dogs, and others. We cannot wait to see what incredible worlds, characters, locations, and other elements you create!
Collaboration with new friends
And that’s just the beginning. If you browse around Plotist, you’ll see that there are already many public worlds created by our amazing community. If you would like to be involved in any of these worlds, you can now request the creator to add you as a collaborator. Just imagine the possibilities! All the worlds with more than a single point of view, created by people coming from different backgrounds!
We are already working on adding more flexibility on how the collaboration works, and soon you’ll be able to decide on which permissions people will have when they are collaborating with you, as well as defining workflows for more professional environments. But we’re getting ahead of ourselves; we’ll be releasing more news on this soon.
User Interface Changes
Also found in this release, named Clarke after Arthur C. Clarke, we have revamped the whole user interface. We are committed to making Plotist easy to use so you can focus on what’s important—your world. To further this important goal, this release sees the modification of our visual design to a new easier to navigate one. We have simplified the interface and added guiding texts all around so you will never feel lost. Plotist is now more beautiful than ever. We’re proud of how much easier it is to create worlds, elements, and timelines.
“Any sufficiently advanced technology is indistinguishable from magic.” – Clarke
Brand New Help Center
Due to the large sweeping changes to our user interface, some of our tutorials are out of date. You may also stumble upon a dastardly bug, or feature not working as it should. In any of these cases, we have created our new help center. There you will find guides and tutorials for most of the features on Plotist and we will be adding more in the coming days. If there is anything that is not covered by the documentation, you can always contact us with the built-in chat (available on the help menu or on the help center) and on the forums.
We’ve also taken time to give some extra love to our visual timeline feature. Among the various bug fixes we added the ability rename your timelines. It is also possible to edit an element’s name, type, colour, icon or image, and short description directly in the timeline.
Finally, we’ve made it easier to find the element you want to use in your timeline by offering the ability to filter your various characters, events, locations, and objects by its tag. If you’re anything like us, and have a few hundred different elements in your world, this will be a real time saver!
A sneak peak into the future of Plotist
With these changes, we are getting really close to finishing the beta. The closing of the beta will bring changes to how you use your account and how certain features will be accessed. Don’t Panic! Once we have finalised our pricing model we will be posting answers to help you understand how Plotist leaving beta will impact your account, worlds, and collaborative works.
And that’s all we have to say today. September will be loaded with big news and announcements, so be sure to follow us on Facebook and Twitter. We can’t wait to hear all you have to say about the new version of Plotist! What do you think?